title
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Course Objectives


The aim of GRDS333: Digital Illustration is for students to exercise concept-driven creative practice through digital image-making. Students will become proficient in different approaches and styles of illustration while developing their own unique visual language. We will analyze, experiment with, and apply digital tecniques to Editorial, Technical, Scientific, Comicbook and Children's Book Illustration. Influential contemporary and historical illustrators' work will be examined and insights will be drawn from that analysis and applied to each individual's creative works.


This course meets in person in room 204 in the Arts and Admisitration Building on Mondays and Wednesdays from 1:00 - 3:30. Zoom link is available only to LHU & MU students




This course is designed as a studio course in which students will complete a number of challenging assignments while learning the main approaches and standards of practice within the digital illustration industry. At the completion of this course, students will:


  • Apply appropriate illustration terminology, technology and practices to creative projects
  • Demonstrate proficiency using industry standard software applications, including Adobe Photoshop, Illustrator and and Sketchbook Pro
  • Focus on craftsmanship and professional presentations of design projects
  • Apply principles of formal design aesthetics to illustration projects to create effective visual communications
  • Strengthen creative problem solving and critical thinking skills
  • Analyze and discuss your illustration concepts and the work of peers and professionals

AUG - SEPT 2025

Mo Aug 25

Introduction to Syllabus

Begin first exercise, due in Monday's Sketchbook

Example

Blind contour, cross-contour, cross-hatch, line weight

We Aug 27

Introduce Project 1: Technical Illustration

Gather reference images

Concept and draft sketches due next class

Sketchbook Pro Demo

Exercise: Play with Sketchbook

Review progress with hand studies

Mo Sept 01

No Class Meeting

Tu Sept 02

ADD/DROP ENDS

We Sept 03

Review concepts and thumbnails in small groups

Begin developing Project 1

Sketchbook Due

Mo Sept 08

Sketchbook Due

Review progress on Project 1

We Sept 10

Review Illustrations

Work in Class

Mo Sept 15

Project 1 Due

Critique Project 1

Sketchbook Due

We Sept 17

Introduce Project 2: Scientific

Collect specimens/reference photos

Draw something organic in five styles from presentation

Keynote Presentation

SEPT - OCT 2025

Mo Sept 22

Review concepts

Begin developing field notes

Sketchbook Due

We Sept 24

Review Sketches

Work in class on scientific illustrations

Mo Sept 29

Work in class on scientific illustrations

We Oct 01

Project 2 DRAFT CRITIQUE

Mo Oct 06

Editorial Presi

Project 2 Due

Critique Project 2

We Oct 08

Guest Speaker: Edwina White!

Introduce Project 3: Editorial

Concept, article in word and 4 thumbnails due next class

Mo Oct 13

FALL BREAK - NO CLASS MEETING

We Oct 15

Work-in class

Designer Statement

OCT - NOV 2025

Mo Oct 20

Sketchbook Due

Draft Critique

Sketchbook Due

We Oct 22

InDesign Review

Work on final layouts

Work in Class on finalizing illustrations/comps

Mo Oct 27

Sketchbook Due

Project 3 DUE, Print and mount in class

We Oct 29

Critique Editorials

Lynda Tutorial

Introduce Project 4: Comic Book

Concept and thumbnails due next class

Create bird's-eye view for next class

Mo Nov 03

Sketchbook Due

Develop scripts

Discuss characters

Sketch multiple poses for next class

5 Point Turn-around

We Nov 05

Review model sheets, pose sketches and storyboards

Begin rough layout

Mo Nov 10

Sketchbook Due

Comicbook Page Draft

Work in class

We Nov 12

Comicbook Page Draft

Work in class

NOV - DEC 2025

Mo Nov 17

Comic book due, print and mount in class

Children's Book Presentation

Introduce Children's Book

Choose story, re-write characters in ChatGPT, do inspirational drawing for next class

Sketchbook Due

We Nov 19

Review Inspirational sketches, discuss character design

Begin designing characters

Script in ChatGPT style frame due

Discuss storyboarding

Mo Nov 24

CLASS MEETS ON ZOOM!

Text from story written for each page

Storyboards

One Style frame

THANKSGIVING BREAK NOV 26-28

THANKSGIVING BREAK NOV 26-28

THANKSGIVING BREAK NOV 26-28

Mo Dec 01

Sketchbook Due

Work In class on Children's book

InDesign refresher

We Dec 03

Work in class on Children's Book

Mo Dec 08

LAST CLASS

We Dec 10

FINALS BEGIN

Children's Book Due

PROJECTS


All Projects are due in the dropbox before class begins on the due date, always


All files must be properly labeled: Project Number_YOUR LAST NAME
example: 01_Dunlap.pdf

No Projects are accepted after deadline. You have remote access from any computer anywhere to the dropbox through:

remote access


Instagram

Consider each project as a creative or conceptual puzzle to be solved. Graphic design is arrangement, organization and communication, which often require experimentation and revision to find the best choice for the particular idea. Being a creative person is an active process, so revising projects and making many iterations and exploring all of the possibilities around an idea are encouraged and ideal.


Drawing is a physical activity that requires training, so in order to be successful you have to practice your hand-eye coordination as much as possible. For many people, drawing is a hobby they do to relax. Consider this mindset with every project in order for your drawings to express that joy - if you have fun doing it, it will show in your finished drawings. Same goes the other way.


These projects are all exercises in creativity, focus on creative problem solving and technical understanding of the tools.

Computer Labs on Campus can be found at:

CLICK HERE FOR COMPUTER LABS ON CAMPUS

MATERIALS

There is no text for this class, notes and reading material will be uploaded to this site and students will be informed when assignments are on the site. You will be required to back-up your projects with an external harddrive or USB stick. We will use your free www.lynda.com/linkedin-learning subscription for at-home tutorials, the link can be found on your student homepage on the Bloomu site or HERE

You will keep a weekly sketchbook for this class which will count as a full project over the course of the semester. See project description for details.

You will need to purchase a $25 print coupon
Marketplace,Click here

Procreate is a leading software application used by professionals in the design and illustration industry and should be used for planning and/or production on all projects in this course. The Procreate app is available ONLY on Apple iPads.

EVALUATION


Attendance

Attendance is mandatory and crucial to be successful. Please make sure to look over the academic calendar to schedule any appointments or travel arrangements during breaks or outside of class meeting times. Even though this course meets online, students enrolled in studio courses are expected to attend all class sessions, as interaction and class participation are important aspects of the total learning process and should be valued as such. Students are responsible for all material presented in class and should contact the instructor for any information they may have missed. Additionally, there will be no makeup critiques, lectures, demos, or exams for unexcused absences.

If circumstances occur that cause excessive absences, the student will need to meet with the professor outside of class to discuss the situation. It will be the responsibility of the student to withdraw from class if it becomes necessary. Failure to do so could result in a poor academic standing and financial obligations.


ART DEPARTMENT POLICY ON ABSENCES:

Attendance will be taken at the beginning of each class. If you are absent, it is your responsibility to find out what you have missed and what you need to prepare for the next class. In addition to contacting the faculty member, you should also contact one of your classmates to find out about any assignments not indicated on the course outline.

PUNCTUALITY:

  • 1. Three (3) Tardies (arriving late or leaving early) = One (1) Absence
  • 2. Tardiness of One (1) Hour or More = One (1) Absence
  • ATTENDANCE:

  • 1. Three (3) Absences (Excused or Unexcused) = One Letter Grade Reduction * (i.e. a “B” would become a “C”)
  • 2. Each Additional Absence (Excused or Unexcused) = Another Letter Grade Reduction
  • 3. Five (5) Absences (Excused or Unexcused) = Mandatory Course Failure

Due to the circumstances surrounding Covid 19 if you are not feeling well, or suspect you have been in contact with someone who has Covid 19 you are required to work from home. Contact the professor for the class and attend class via Zoom if possible. Prompt communication to develop a plan will not incur grade reduction. It is up to you to keep track of your absences.

Grading


For each project you will be sent a Google form that details the individual requirements for that project and you will answer either "yes" or "no" questions regarding the tasks and knowledge you are expected to learn and be able to implement at each interval. For each question you earn a "1" for "yes" and "0" for "No" answers. Accurate self-assessment is a key factor in working successfully, so be honest with your answers. I will be there to help with answering those questions if needed, and will potentially ask you for justification for your assessment if I see a discrepancy. Your assessment involves four criteria: Technical, Formal, Professional/Craftsmanship, and Critical Thinking. These criteria are explained further:


Evaluation Criteria


(1) Technical proficiency - use of software applications

(2) Formal - Use of accepted practices and a visible understanding of concepts and principles

(3) Craftsmanship, presentation, deadlines and participation in critique

(4) Concept, critical thinking and revision


You can earn 5 points per criteria for each project, for a total pf 20 possible points per project. You will know when the project is assigned exactly what is expected of you for that project. Each overall rating is given a grade equivalent based on the standard 90%, 80%, 70%, 60% grading percentages.


  • 20-19 points = A
  • 18 points = A-
  • 17 points = B+
  • 16 points = B-
  • 15 points = C
  • 14 points = C-
  • 13 points = D
  • 12 points = D-

Art majors at the sophomore, junior, and senior level are required to participate in the departmental annual review. Specific details including portfolio requirements and review dates will be provided during the semester. Non-participation will lower your final grade by 1/3.


SELF-ASSESSMENTS

POLICIES


Health and Safety Plan for Fall 2025 and the Student Code of Conduct


Limited Usage of AI:

Generative artificial intelligence (Al), including ChatGPT or similar tools used for creating text or conducting research, NOT images, may be used in some circumstances. You are responsible for fact checking statements composed by generative Al. If you are in doubt as to whether you are using a tool appropriately in this course, I encourage you to discuss your situation with me.


While students are permitted to use AI to assist with writing designer’s statements, students are encouraged to use their own original and authentic words and only use AI to assist with grammar and sentence structure. If you use AI assistance, they must note that usage at the bottom of their statements (ex: *AI used to check grammar). Any use of these tools other than where/how indicated is a violation of course expectations and will be addressed through Commonwealth University's academic misconduct policy."

CONTACT


James Dunlap

jdunlap@commonwealthu.edu

Office: A&A 260

LINK TO ZOOM OFFICE HOURS

Office Hours:

Tu & Th 12:00-1:00 and 6:15-7:15

Wed 12:00 -1:00

or by appointment

My Work